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Accurately Calculating Text Height In Cocoa ( Mac Pc OSFeedback 0 Record in to article a remark Document transcript Developing Cocoa Applications: A Step-by-Step Tutorial By Simson Garfinkel, Meters Mahoney Author: OReilly Bar Date: May 2002 ISBN: 0-596-00235-1 Pages: 648 Copyright Dedication Preface Cacao and Mac pc OS Times Firm of This Publication What You Will Need Conferences Used in This Guide Responses and Queries Acknowledgments Part I: Cacao Overview Part 1.Tools for Building Cocoa Applications Area 2.1.Developer Equipment Section 2.2.
Utilities Area 2.3. Functioning with the Airport Section 2.4. Debugging Programs with gdb Section 2.5. User Interface Design Area 2.6. Summary Section 2.7. Exercises Chapter 3. Building a Task: A Four-Function Finance calculator Area 5.1. Getting Started: Building the Calculator Project Section 5.2. Constructing the Calculators User Interface Section 5.3. Constructing the Calculators Controller Class Section 5.4. Customizing Buttons and Making Connections Section 5.5. Compiling and Running a System Section 5.6. Compiler Mistake Messages Section 5.7. The enterDigit: Actions Method Area 5.8. Adding the Four Loan calculator Functions Section 5.9. Including the Unary Take away Function to the Control Class Area 5.10. ![]() Summary Section 5.12. Exercises Section 6. Nibs and Symbols Section 6.1. Designing MainMenu.nib Section 6.2. Managing Multiple Nibs Section 6.3. Adding Icons to Programs Section 6.4. Modifying Calculators Application Icon Section 6.5. Cocoas NSImage Course Section 6.6. Summary Section 6.7. Exercises Section 6.8. References Section 7. Delegation and Resizing Section 7.1. Handling Different Bases Area 7.2. Delegation Area 7.3. Disabling Control keys for BetterMultiradix Input Area 7.4. Resizing Windows Programmatically Area 7.5. Two Pretty Important Lessons: NSWindow and NSView Area 7.6. Summary Section 7.7. Exercises Chapter 8. Activities and Responders Area 8.1. Activities and the NSResponder Chain Section 8.2. Occasions and the NSApplication Item Section 8.3. The Occasion Loop Section 8.4. Catching Key pad Eventsfor Our Calculator Area 8.5. Summary Area 8.6. Exercises Section 8.7. References Section 9. Darwin and the Windows Server Section 9.1. Unix, Mach, and the Mac pc OS X Environment Area 9.2. The Screen Server and Quartz Section 9.3. Seeing All the Procedures Section 9.4. Summary Section 9.5. Exercises Area 9.6. References Part III: MathPapér: A Multiple-Documént, Multiprocess Application Chapter 10. MathPaper and CocoasDocument-Based Structures Area 10.1. The MathPaper Software Area 10.2. The Evaluator Back End Section 10.3. Cocoas Document-Based Structures Area 10.4. Building MathPapers Front side End Area 10.5. Summary Area 10.6. Exercises Section 10.7. References Part 11. Tasks, Water lines, and NSTextView Section 11.1. Processes, Pipe joints, and Resources Section 11.2. Making Evaluator a MathPaper Auxiliary Executable Section 11.3. MathDocument Class Modifications Area 11.4. Generating PaperController, a SubcIass of NSWindowController Section 11.5. The NSScrollView and NSTextView Courses Area 11.6. PaperController Class Modifications Area 11.7. Summary Section 11.8. Exercises Part 12. Rich Text message File format and NSText Section 12.1. Rich Text message Format Section 12.2. Creating an RTF Class Area 12.3. Integrating Our RTF Course into MathPaper Section 12.4. Summary Section 12.5. Exercises Section 13. Saving, Launching, and Printing Area 13.1. Data Management with NSDocument Area 13.2. Keeping to a Document Section 13.3. Launching from a Document Section 13.4. Tagging a Record Home window as Edited Area 13.5. Adding Printing Capability Area 13.6. Summary Area 13.7. Exercises Part 14. Sketching with Quartz Section 14.1. Animation in an Approximately Panel Area 14.2. The Quartz Home window Server Section 14.3. Implementing the About Board in MathPaper Area 14.4. Quartz Graphics Data Varieties Area 14.5. Timers Section 14.6. Placing It All Jointly Area 14.7. Summary Section 14.8. Exercises Area 14.9. References Chapter 15. Drawing in a Rectangle: More Fun with Cocoa Views Area 15.1. The Advantages of NSViews drawRect: Method Section 15.2. BlackView: An NSViéw That Paints ltself Dark Area 15.3. BarView: An NSViéw with a ScaIed Fit System Area 15.5. PolygonView: A Nón-Opaque NSView Section 15.6. Responding to Events in an NSView Area 15.7. Autosizing Multiple Views in a Windows Section 15.8. Summary Area 15.9. Exercises Component 4: GraphPaper: A MuItithreaded, Mouse-Tracking Software Chapter 16. GraphPaper: A Multithreaded Program with a Screen List Section 16.1. GraphPapers Style Area 16.2. Working with A number of Threads Section 16.3. Building the GraphPaper Software Area 16.4. Extending the Screen List Section 16.5. Summary Area 16.6. Exercises Area 16.7. References Part 17. Color Area 17.1. Colors and Color Objects Section 17.2. Adding Colour to GraphPaper Area 17.3. Summary Area 17.4. Exercises Chapter 18. Monitoring the Computer mouse Section 18.1. Tracking the Computer mouse Section 18.2. Adding Mouse Monitoring to GraphPaper Area 18.3. Summary Area 18.4. Exercises Area 18.5. ![]() Zooming and Keeping Graphics Documents Section 19.1. Incorporating a Zoom Switch to GraphPaper Section 19.2. Saving to PDF Area 19.3. Keeping to TIFF Area 19.4. Creating an Accessory NSView Section 19.5. Summary Area 19.6. Exercises Chapter 20. Pasteboards, Solutions, Modal Classes, and Drag-and-Drop Section 20.1. Cut, Copy, and Substance with the Pasteboard Section 20.2. Making use of the Pasteboard in GraphPaper Area 20.3. Services Area 20.4. Developing Your Own Program Area 20.5. Drag-and-Drop Area 20.6. Summary Section 20.7. Exercises Part 21. Preferences and Defaults Area 21.1. Choices and the Defaults Database System Section 21.2. Including Defaults to GraphPaper Section 21.3. Producing the Preferences Panel Work with Defaults Area 21.4. Setting Up a Multi-View Panel Area 21.5. Summary Section 21.6. Workouts Appendix A new. Cocoa Resources Section A new.1. Apple Resources Section A new.2. Accurately Calculating Text Height In Cocoa ( Manual Copyright 2002Third-Party Sources Colophon Reserve: Building Cocoa Applications: A Step-by-Step Manual Copyright 2002 OReilly Associates, Inc. Released by OReilly Associates, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. OReilly Co-workers publications may be bought for academic, business, or sales promotional make use of. For more information get in touch with our corporateinstitutional product sales department: 800-998- 9938 or corporateoreilly.com. Nutshell Handbook, the Nutshell Handbook logo design, and the OReilly logo design are authorized trademarks of OReilly Contacts, Inc. Numerous of the designations utilized by producers and sellers to differentiate their products are stated as trademarks.
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